3D Game Design

Turn passive gaming into proactive learning 

From the fundamentals of game design to essential 3G game programming concepts, your child will learn the skills required to develop a seriously impressive multi-platform video game. Our video game summer camps for kids is packed full of structured learning, practical exercises and projects guaranteed to capture the imagination and unleash creativity. 

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About this camp

You’ve played now time to design!

With this video game design summer camp being focussed on 3d game programming for kids, your child will master visual scripting tools*, enabling them to embrace the power of coding without the complexity of programming syntax. They will learn how to create exhilarating custom behaviours and incredible game mechanics using best practices. On the coding side they will master essential programming concepts such as variables, branching, looping, events and more! This kid's video game camp also covers the basics of 3D modelling.

The focus of our kids’ video game design courses and summer camps are very much on fun. When you drop them off in the morning, you can have the peace of mind that they will be in a secure and safe environment, whilst learning the core elements in how to design their own games. 

Our kids’ video game camps are very popular and tend to fill up quickly so please book now to avoid disappointment. 

* Visual scripting tools are used in many areas of tech from game design to robotics.

Unreal, first released in 1998. Latest version UE4 is now an industry-leading game engine used by AAA level studios and indie developers.

Free to download so your child can progress at home after the summer video game camp.

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  • What to bring?
    Pack lunch (nut-free)
  • Screen breaks?
    15 minutes (morning & afternoon)
  • Lunch break?
    90 minutes
  • Parent viewing?
    Fri at 16.00

Tech camp in action

What your child will learn

TECH SKILLS

  • Unreal Engine 4
  • Project Setup, Adding Assets, Handling Windows
  • Binary Space Partitioning (Creating Objects, Creating Platforms, Creating Levels)
  • Lighting (Point Lights, Spot Lights)
  • Actors (Objects in Game, The Main Character)
  • Procedural Programming via Visual Scripting (The Blueprint System, Variables, Branches)
  • Actor Logic (Moving Platforms, Teleporters, Jump Pads)
  • Fundamental Game Design (The Player, Start/End Points, A Goal, Obstacles)
  • Prototyping
  • Exporting Games

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