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Game Coder Summer Camps for Kids

Game Coder - Coding for Virtual Reality...
Daytime Fee: £595 (incl) for 5 Days Daytime Duration: Mon - Fri, 9am - 5pm
Residential Fee: £1275 (incl) for 6 Days Residential Duration: Sun, 5pm - Fri, 5pm
Age:* n/a Parent Invitation: 'Virtual Reality' - Fri: 4:00pm
Pre-requisite(s): Coding Level 3

Coding for Virtual Reality...

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Coding for Virtual Reality...

Want to create your own virtual reality game? In this course you’ll start by learning what Oculus Rift is and how it works, including product demos. Next you’ll discover how to create and manipulate objects in Unity using basic geometry, how to light a scene and how to add basic Oculus support. On Day 3 you’ll learn all about prefabs and textures and how to add key mechanics to the game to make it playable. On Day 4 you’ll integrate more Oculus Rift elements, such as a user interface and main menus: the basis of UI Design. To finish off the course on Day 5 you’ll use everything you’ve learnt to polish your own games and start playing!

DAY 1

Code a game in Unity for the Oculus Rift. Your journey will begin by learning about the exciting world of Virtual Reality (VR), which as well as Unity is one of the most popular development tools for game programming in the world, especially for indie developers. You will then dive into Unity’s powerful tools for terrain creation and lighting which will allow you to create stunning worlds with outstanding detail.

DAY 2

Jump into adding your playable characters for the world you have created. Your programming skills are essential here, as you will need to code your characters to move and interact with your world. Next move onto coding projectiles using real physics principles! Your day ends with some camera work by ensuring that your world and interactions are display correctly in the Oculus VR... don't forget to test and enjoy all your hard work. One more thing... make sure you get an early night as tomorrow is a jam packed day!

DAY 3

Bring on the baddies... you start your day by coding hostile entities with Artificial Intelligence (AI) logic and drop them into your world. Next you will create your gamer's health system, which will continue to evolve throughout the day. Now to jump your skills up to the next level by learning how to check for collisions by creating custom trigger events which react when your game characters and hostile entities collide or fire projectiles at each other. If that wasn't enough... you will end your day by learning how to create collectibles which will allow your characters to replenish their ammunition.

DAY 4

Today's development is all about the player... you launch your day by learning how to create a responsive and informative User Interface (UI) that allows your player to make crucial decisions during their game play, for instance checking levels of health and ammunition. You then move onto adding Menus, Play, Pause and Configure and the best is yet to come... Head Tracking which will allow your player to use the Oculus headset to navigate menus whilst still being able to view their health and ammunition and play the game. For a flawless game and engaging game make sure that your events are running property as these will ensure that the UI function reacts in the way you intended it to. There's more once again we jump your skills up to the next level by learning about concurrency which is where you will make different sets of code run 'seemingly' at the same time and independent of each other - a day not to be missed!

DAY 5

It the last day... and time to add the final polish to your games, to test and remove all bugs. If time allows you will have the opportunity to branching off in any direction imaginable and develop the next best seller!

We’re sorry, there are no camps scheduled for Game Coder.

Our schedules are released as soon as possible for each holiday period, please check back soon or contact us if you would like to be informed when our schedules are released.

We’re sorry, there are no camps scheduled for Game Coder.

Our schedules are released as soon as possible for each holiday period, please check back soon or contact us if you would like to be informed when our schedules are released.

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Student
29 July, 2016

The title gives an accurate description of the course. 5/7

The course was gr8 m8 I r8 8/8. It provided ample sleeping spots and my teacher was an above average pillow provider. He taught us what everything in the code did and had an acceptably filled meme bank. We used the Unity engine (Ironic that this course is in the UK then...) which is used by many pro

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Jack
Student
29 July, 2016

Game Coder Review

Throughout the week, I learned a lot about how to use the Unity Engine as well as how to write scripts using c#. When I started the course I only had knowledge of Java, but as the week progressed, I learned about the similarities between Java and c#, allowing me to learn not only about Unity, but al

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Saroj
Parent
28 August, 2015

GAMEPRO SUMMER CAMP

My son really enjoyed his week, put his programming skills into practice and most importantly had fun!!

Jason
Student
28 August, 2015

This is amazing!!!

Game Pro was really fun, if just a little disorientating. Mike was a good teacher, as he waited for us to catch up before moving on, and we managed to get really far ahead of where we were supposed to be.

Ajay
Student
28 August, 2015

GAMEPRO SUMMER CAMP

Having been to many Funtech summer camps I can honestly say that this is the best one. The tutor (Mike) was extremely helpful and we completed everything well ahead of schedule which meant there was extra time to spend on the games we made and just having some fun. The course was highly enjoyable,

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* Age is indicative only, please contact us if you have any questions.
† Early drop-off and late pick-up available for an additional charge.